Wargaming is a role-playing simulation of a competitive marketplace used either for general management training and team building, or as a tool to explore and test competitive strategies for a specific firm in order to discover any weaknesses in a plan and to identify possible consequences of adopting such a plan.
Strategic Rationale and Implications
- Aim of a war game is to turn information into actionable intelligence.
- Many management decisions are guided by conservative thinking.
- Helps firm to avoid the trap of endlessly trying to repeat its own past success by repeating history.
- War games allow experimentation with new strategic directions without incurring real world costs.
- The action in a war game will span a nominated time period.
- Forces participants to change their perspective on strategic decision-making.
Sprecher:
Marcos Dreher, 2. Vorsitzender des dcif e.V.
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